@startuml
sprite $bulma [48x48/16] {
0000000000000000000005A0000000000000000000000000
000000000000000000005FFB000000000000000000000000
00000000000000000005FFFFB00000000000000000000000
0000000000000000005FFFFFFB0000000000000000000000
000000000000000005FFFFFFFFB000000000000000000000
00000000000000005FFFFFFFFFFB00000000000000000000
0000000000000005FFFFFFFFFFFFB0000000000000000000
000000000000005FFFFFFFFFFFFFFB000000000000000000
00000000000005FFFFFFFFFFFFFFFFB00000000000000000
0000000000004FFFFFFFFFFFFFFFFFFB0000000000000000
000000000004FFFFFFFFFFFFFFFFFFFFB000000000000000
00000000004FFFFFFFFFFFFFFFFFFFFFFB00000000000000
0000000000EFFFFFFFFFFFFFFFFFFFFFFFA0000000000000
0000000000FFFFFFFFFFFFFFFFFFFFFFFFFB000000000000
0000000002FFFFFFFFFFFFFFFFFFFFFFFFFFB00000000000
0000000005FFFFFFFFFFFFFFFFFFFFFFFFFFA00000000000
0000000007FFFFFFFFFFFFFFFFFFFFFFFFFA000000000000
0000000009FFFFFFFFFFFFFFFFFFFFFFFFA0000000000000
000000000BFFFFFFFFFFFFFFFFFFFFFFFA00000000000000
000000000DFFFFFFFFFFFFFFFFFFFFFFA000000000000000
000000000FFFFFFFFFFFFFFFFFFFFFFA0000000000000000
000000002FFFFFFFFFFFFFFFFFFFFFA00000000000000000
000000004FFFFFFFFFFFFFFFFFFFFA000000000000000000
000000006FFFFFFFFFFFFFFFFFFFA0000000000000000000
000000008FFFFFFFFFFFFFFFFFFFB0000000000000000000
00000000BFFFFFFFFFFFFFFFFFFFFB000000000000000000
00000000DFFFFFFFFFFFFFFFFFFFFFB00000000000000000
00000000FFFFFFFFFFFFFFFFFFFFFFFB0000000000000000
00000001FFFFFFFFFFFFFFFFFFFFFFFFB000000000000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFB00000000000000
00000006FFFFFFFFFFFFFFFFFFFFFFFFFFB0000000000000
00000008FFFFFFFFFFFFFFFFFFFFFFFFFFFB000000000000
0000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000000000
00000004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000000
000000004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000000000
0000000004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000000
00000000004FFFFFFFFFFFFFFFFFFFFFFFFFFFF700000000
000000000004FFFFFFFFFFFFFFFFFFFFFFFFFC2000000000
0000000000004FFFFFFFFFFFFFFFFFFFFFFF700000000000
00000000000004FFFFFFFFFFFFFFFFFFFFC2000000000000
000000000000004FFFFFFFFFFFFFFFFFF700000000000000
0000000000000004FFFFFFFFFFFFFFFC2000000000000000
00000000000000004FFFFFFFFFFFFF800000000000000000
000000000000000004FFFFFFFFFFD3000000000000000000
0000000000000000003FFFFFFFF800000000000000000000
00000000000000000003FFFFFD3000000000000000000000
000000000000000000003FFF800000000000000000000000
0000000000000000000004C3000000000000000000000000
}


!define DEV2_BULMA(_alias) ENTITY(rectangle,black,bulma,_alias,DEV2 BULMA)
!define DEV2_BULMA(_alias, _label) ENTITY(rectangle,black,bulma,_label, _alias,DEV2 BULMA)
!define DEV2_BULMA(_alias, _label, _shape) ENTITY(_shape,black,bulma,_label, _alias,DEV2 BULMA)
!define DEV2_BULMA(_alias, _label, _shape, _color) ENTITY(_shape,_color,bulma,_label, _alias,DEV2 BULMA)
skinparam folderBackgroundColor<<DEV2 BULMA>> White
@enduml